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Why does Naughty Dog win Game of the Year so often?

Because it wins without ever winning overwhelmingly. Naughty Dog holds 4 season titles from 7 awarded games and 913 individual awards — no other developer has more than 3 titles — yet not one of those wins ranks among the five most one-sided seasons on record. The two seasons it lost, it lost to numbers 1 and 4 and 5 on that same list.

  • 4Seasons won, 2009–2020
  • 913Awards from 7 games
  • 57Countries that voted for them
  • 325In 2020, their best season

The whole record, in six games

Every Naughty Dog game this database has ever counted an award for, with the share of its own season it took. The pattern is stark: the four full-scale releases all won, and both exceptions have an obvious explanation.

GameSeason Awards Share of season Outcome
Uncharted 2: Among Thieves200911751.5%Won the season
Uncharted 3: Drake's Deception2011204.9%The Elder Scrolls V: Skyrim won
The Last of Us201325747.2%Won the season
Uncharted 4: A Thief's End201619139.6%Won the season
Uncharted: The Lost Legacy201710.2%The Legend of Zelda: Breath of the Wild won
The Last of Us Part II202032549.9%Won the season
The Last of Us Part 1202220.3%Elden Ring won

Share, not raw totals, is what makes these six rows comparable: the tracked panel grew from 227 awards in 2009 to 651 in 2020, so a bigger number in a later season can mean a smaller victory.

Consistency, not dominance

This is the part the leaderboard hides. Rank all 23 complete seasons by how much of the year the winner took, and Naughty Dog's four titles land in the middle of the field — 51.5% at best, 39.6% at worst, against a median winning share of 42.9%.

SeasonGame Winner's share Rank among all seasons
2009Uncharted 2: Among Thieves51.5%8 of 23
2013The Last of Us47.2%11 of 23
2016Uncharted 4: A Thief's End39.6%14 of 23
2020The Last of Us Part II49.9%10 of 23

Compare that with the most one-sided season on record: 2022, when Elden Ring took 72.3% of everything — a far more emphatic verdict than any Naughty Dog game has ever received. Its developer has won the season once. Four ordinary victories outrank one crushing one, and that is the entire mechanism behind the studio leaderboard: it rewards studios that keep turning up, not studios that peak.

The games that did not win

Neither loss reads as a verdict on the game. Both landed in a season another title had already taken over, and not by a little: apart from 2022, 2025 and 2015, these are the two most concentrated seasons in the database.

Uncharted 3: Drake's Deception arrived on 1 November 2011 and took 20 awards, against The Elder Scrolls V: Skyrim at 55.8% — the number 5 most one-sided season on record.

Uncharted: The Lost Legacy arrived on 22 August 2017 and took 1 award, against The Legend of Zelda: Breath of the Wild at 57.4% — the number 4 most one-sided season on record.

The Last of Us Part 1 arrived on 2 September 2022 and took 2 awards, against Elden Ring at 72.3% — the number 1 most one-sided season on record.

So the record is not that Naughty Dog beats everyone. It is that in 4 of 7 outings nothing bigger landed the same year — and when something did, they were not close.

The votes come from breadth, not a loyal core

57 countries have given a Naughty Dog game a Game of the Year award, and the United States accounts for only 25% of the 913 total. The support is also unexpectedly shallow per outlet: of 765 outlets that ever picked one of their games, just 111 did so more than once, and only 3 backed them in all 4 winning seasons — 3DJuegos, Konzolista, Multiplayer.it.

That matters for how the record should be read. These are not the same voters returning out of habit; each win was assembled from a largely different jury, in a press corps where most outlets only ever vote once. It is a harder thing to do than winning over a devoted following, and it is the strongest evidence in the data that the wins reflect something about the games.

What the numbers do not show

Three honest limits. First, Naughty Dog is not even top of the per-game table: Rockstar San Diego edges it by 21.6 awards per game. That gap is worth less than it looks, though — it was set over 3 releases against Naughty Dog's 7, and holding a rate is harder than setting it.

Developer Awards per game Games Seasons won
Rockstar San Diego152.031
Naughty Dog130.474
Santa Monica Studio127.731
Larian Studios102.331
Monolith Soft Inc.64.861
Bethesda Game Studios63.773

Second, every one of these six games was a PlayStation exclusive single-player narrative. That is a shape the awarding press has rewarded heavily throughout this period, so the record measures a studio and a fashion at once, and the two cannot be separated from award counts alone.

Third, the run stopped. Naughty Dog's last counted award is from 2022; 1,820 awards have been handed out in the seasons since without a single one going to them. A perfect record that is no longer being tested is a different claim from an active streak.

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