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Reach or intensity: what an award total hides
A Game of the Year total tells you how many outlets picked a game. It does not tell you where. In 2020, The Last of Us Part II won 323 awards across 47 countries — but two games behind it prove that the same total can describe two completely different kinds of success.
The measure below is awards per country. A low number means a game picked up a vote almost everywhere it was tracked; a high number means a handful of markets did the heavy lifting. Neither is better. They are different achievements, and a single column of totals flattens them into one.
Every 2020 game with six awards or more
| Game | Awards | Countries | Regions | Awards per country | Biggest region's share |
|---|---|---|---|---|---|
| The Last of Us Part II | 323 | 47 | 10 | 6.9 | 24% |
| Ghost of Tsushima | 75 | 32 | 9 | 2.3 | 33% |
| Hades | 74 | 19 | 9 | 3.9 | 45% |
| Cyberpunk 2077 | 41 | 13 | 5 | 3.2 | 61% |
| Final Fantasy VII Remake | 37 | 15 | 9 | 2.5 | 43% |
| Animal Crossing: New Horizons | 33 | 16 | 7 | 2.1 | 48% |
| Doom Eternal | 14 | 9 | 6 | 1.6 | 29% |
| Half Life: Alyx | 14 | 8 | 6 | 1.8 | 29% |
| Assassin's Creed Valhalla | 6 | 6 | 4 | 1.0 | 50% |
| Yakuza: Like a Dragon | 6 | 5 | 3 | 1.2 | 33% |
Two caveats on this table.
Awards credited to a language or a multi-country region rather than a country are excluded here, so totals can sit one or two below the headline figure on the year page. And our coverage is uneven — the United States supplies roughly a fifth of all 2020 awards — so a high concentration in North America partly reflects where the archive looked hardest, not only where a game was loved.